






The renders ended up coming out super dark, but since they took so long for 3d Studio to render out, I didn't have time to re-render them before the 3d Environment final. Gotta work on the lighting so I don't have INSANE rendering times and I need to desaturate and obscure the stained glass windows. I think I'll need to go back to multiple volume lights rather than one large, stretched out, direct volume light since I found out that was causing all the weird artifacts/shadows in my lighting.